It's possible to reach a state where the enemies are outside the map and refuse to return. I'm not sure what triggered this, but maybe one of my blueprints had knockback or one of the enemies decided to run away from me due to heavy use of shielding?
- Not relevant here (I don't have that blueprint), but having some sort of indicator to make tiny enemies easier to spot would be helpful. I.e., if all remaining enemies are tiny, have them become a bit more noticeable somehow.
- Once "camp" becomes available, off-screen attacks should be canceled. It's a bit obnoxious to have a random enemy shoot spikes 20 seconds after the camp appears (and if you're wondering why I was still around, I was collecting essence from ghost of sparta, who was already more than half-way across the map).
- Provide sort functions for the blueprint shop.