Major Update! Prediction System, Story and Fixes
Hello fellow summoners!
There has been a major update on Rogue Summoner's free Demo!
A lot of players said that the game was too difficult and that it wasn't clear to how the enemies would react to your strategy. Because of that, we have implemented the prediction system: a system that helps you make your strategy by showing in real-time how the enemies will react to your summons. Check it out!
Another great addition to the game was its story! It's something that we wanted to do from the very beginning and we're are very happy to have finished it!
"The first Rogue Summoner was, of course, Aktis Half-Head. The story of how he got that nickname is paramount to understanding what it means to become Rogue."
And lastly, there has been several bug fixes and small improvements. One that I'm very happy with is the ability to use the scroll wheel to rotate your monsters. With this implemented, the entire game can be played exclusively with the mouse, making it more accessible!
We hope you enjoy it!
We would love to hear what you think about these improvements (and the game in general!) as we work towards making it the best we can.
Cheers!
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Rogue Summoner
Rogue Summoner is a turn-based tactics roguelike about strategically conjuring monsters to fight in your stead.
Status | Released |
Author | Gamecraft Studios |
Genre | Strategy, Simulation |
Tags | 3D, Dungeon Crawler, Medieval, Roguelike, Roguelite, Tactical, Turn-Based Combat, Turn-based Strategy |
Languages | English |
Accessibility | Interactive tutorial |
More posts
- New Game Update!Sep 11, 2020
- Rogue Summoner - First Post-Launch Update!Sep 07, 2020
- Rogue Summoner ReleaseSep 03, 2020
- Shipping 3 games with 3 different enginesAug 31, 2020
- Crafting Rogue Summoner's StoryAug 30, 2020
- Meet the brothers behind Gamecraft StudiosAug 29, 2020
- Launch Trailer!Aug 16, 2020
- Launch Date and Version 1.0.0!Aug 13, 2020
- Update #v0.12.0 - New Endless Game Mode!Aug 09, 2020
- New Monsters, New Dungeon!Aug 03, 2020
Comments
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The prediction system sounds good the old demo was too much like trying to play chess with your eyes closed. The game still needs more stuff to do other than just grabbing monsters, runes, and disposables like customizing your monsters or maybe grabbing gear from the levels to give you stuff to customize yourself with with extra perks and whatnot.
Thanks for your comment, Sarah!
Exactly! If you give it a try, let me know if the prediction system solves the "guessing" problem and makes the game more tactical. :)
Thanks for you suggestions! We have just started working on more content and hopefully the game will become more and more interesting!
Cheers!
Hi Sarah!
Just letting you know that we have just released a big update to Rogue Summoner.
We added a new set of items (Magic Rings) that will give you (or your monsters) passive abilities!
We also implemented Power Rocks: they will be found randomly throughout the dungeons and will change the dynamic of part of the board (like giving you discounts to place monsters on certain spots (or make them more expensive!), buffing (or nerfing) the monsters in the effect area, and other cool behaviors.
You will be able to find some of these new mechanics on the "Army Of The Dead" dungeon in the demo (and more so in the full game!).
Thanks again for suggesting that we added more mechanics to the game, I think these were awesome additions (and we still have more cool systems coming up!).
Cheers!